Today, Elite is a highly specialised developer of game software
products for hand-held, mobile and wireless systems; providing game
publishers and distributors around the globe with innovative solutions
to their game software product-development needs.
Elite was incorporated in England in 1984 as a developer and publisher
of groundbreaking games for the Sinclair Spectrum and Commodore
64 home computer systems.
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Our 26 years, in a page, looks something like this:
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In
2010, the entertainment / business continues into
a 26th year.
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In 2009,
the company achieved a Top-20 Grossing Hit in the UK with its
first release for iPhone / iPod Touch. ('Paperboy(TM)' went
on sale at Apple's App Store in December priced at £2.99
/ Euro3.99 / US$4.99). Versions for Blackberry devices went
on sale at RIM's App World on sale at the same time.
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In 2008,
the Elite(R)-produced conversion of 'Sonic the Hedgehog(TM)'
became the best-selling game in North America for the popular
Sidekick(TM) device from Microsoft's Danger Corporation. Elite(R)-produced
conversions also grabbed two of the year's other top # 10 slots
across the continent - Sonic the Hedgehog(TM) Part 2
at #7, and Taitos Bust-A-Move(TM) at #8.
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In 2007,
the company brought several more arcade classic to java phones
and other mobile devices, including shoot 'em up R-Type and
beat 'em up Double Dragon, through agreements with top Korean
mobile phone game publisher, M-Dream.
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In 2006,
the company scored a number # 1 hit in both North America and
many European countries with its Paperboy java game.
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In 2005,
the company entered into an agreement with T-mobile International
UK Ltd, the mobile phone network operator, providing for the
distribution of its AvP java game content to T-mobile's 50+
million subscribers - primarily in the UK and Germany.
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In 2004,
the company entered into an agreement with Twentieth Century
Fox Merchandising and Licensing, the intellectual property owner,
providing the company with mobile phone game content exploitation
rights to the internationally known motion picture known as
'Alien vs Predator' ('AvP').
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In 2003,
the company entered into an agreement with Vodafone Global Content
Services Ltd, the mobile phone network operator, providing for
the distribution of its java game content to Vodafone's 152
million subscribers - primarily in Europe.
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In 2002,
after a short period developing and publishing games for other
portable devices such as Palm Pilots and Pocket PCs, the company
began developing and publishing java games for mobile phones.
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In 2001,
Elite renewed its connection with Nintendo Co Ltd by entering
into an agreement to develop and commercialise game software
for the Japanese company's Game Boy Advance handheld video game
console.
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In 2000,
Elite entered into an agreement with Kumyang Co Ltd to develop
and commercialise the racing game Ford Racing for the Korean
company 's 2nd-generation coin-operated, motion-base video game
simulator.
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In 1999,
Motivetime developed the racing game Ford Racing that was commercialized
in association with American motor manufacturer Ford Motor Company.
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In 1997,
Motivetime began developing a racing game that was commercialised,
the following year, in association with French motor manufacturer
Peugeot.
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In 1998,
Elite entered into an agreement with Kumyang Co Ltd to develop
and commercialise the racing game Grand Touring for the Korean
company's revolutionary coin-operated, motion-base video game
simulator.
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In 1996,
Motivetime (Elite's associate company) developed the racing
game Test Drive: Off-Road for Accolade Inc, (now part of the
quoted Infogrames group). At the time of preparation of this
document, Accolade Inc had sold its 800,000th unit of the racing
game; accounting for retail sales to a value in excess of US$10,000,000
and resulting in revenue to Elite / Motivetime in excess of
US$1,000,000.
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In 1995,
Elite was amongst the first European companies to enter into
a agreement with Sony Computer Entertainment Europe to develop
and commercialise game software for the Japanese company's Playstation
video game console.
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In 1994,
in conjunction with Rage Software Ltd (now Rage PLC), Elite
sold it's 200,000th unit of the soccer game Striker for the
SNES video game console; accounting for retail sales to a value
in excess of GBP6,000,000.
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In 1992,
Elite negotiated an agreement with the Bermuda based Bank of
NT Butterfield for a GBP2,000,000 revolving line of credit to
finance the importation of video game cartridges from Japan.
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In 1990,
Elite was amongst the first European companies to enter into
a agreement with Nintendo Co Ltd to develop and commercialise
game software for the Japanese company's NES video game console.
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In 1988,
Elite was awarded 'Game of the Year', for Paperboy, by the British
Software Industry / In-din.
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In 1986,
Elite was awarded 'Software House of the Year' by the UK's most
venerable entertainment software publication - Computer & Video
Games magazine.
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In 1984,
its year of incorporation, Elite was a principal pioneer of
the concept of combining game software and intellectual property.
It entered into a licence agreement with Merchandising Corporation
of America to commercialise a game as an official licensed product
of the hit American TV-series Airwolf. |
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